I
really did think my learning days were over when I finished
college in the 80's. But
as every creative knows, you NEVER stop learning in this
industry. What a sad day it would be if you knew everything
you were ever going to know.
So the epiphany happened on a rainy Thursday
afternoon. The weirdest thing was picking up the phone
to enquire about MA Design Studies. "Am I really doing
this?" I quickly put the phone down. "MA Design Studies...
are you really sure about this, Rich?". I made that call
and arranged an interview. And the rest as they say...
is the future!"
MA Design Studies is a course
that 'provides an approach to the study and application
of creative innovation.' You are exposed to questions
specially designed to stretch and develop you ability
to solve issues way beyond your comfort zone'
Throughout the two year course,
is split into 3 main units that end with the completion
of the final self initiated project and a final end of
year exhibition. Here's a brief summary of each unit.
Unit1: Feeding the Imagination:
Does technology facilitate or inihibit creativity?
Packed with the question and a fresh outlook,
we are asked to present our findings and research for
this question during a two hour presentation This also
involved finding a speaker to contribute their views
and opinion to the evening. Our group felt that this
question had enough scope to warrant inviting two speakers
to talk at opposit ends of the spectrum. Carl Honoré,
author of "In Praise of Slow" was invited to speak on
his views on how technology may inhibit creativity. Patrick
Burgoyne, Editor of Creative Review was asked to be a
guest speak on the subject and give his views on technology
and how it facilitates creativity. Both speakers put
their respective points across before facing a live panel
debate and questions from the MA cohort.
Unit 2: Applying the Imagination:
Starting to apply research skills to identify and
evolve a creative resolution to a business and /or social
opportunity.
In order to gauge the terrain for my final project, I started to look at the
creative sector and factors that may have an effect on the industry. So I chose
to look at "intuition" as an intangible force that may or may not have a big
effect on the the way we make decisions. The research began with reading up on
intuition
and
our ability to make snap judgements. This raised questions on the reliability
of our intuition and that perhaps, our intuition can let us down. I developed
a short movie called "Intuition in the Creative Industries". The movie and short
presentation were inveiled at a symposium held at CSM in November 2005.
Unit 3: Testing the Imagination:
How can the benefits of creative collaboration between graphic design students
and professionals be highlighted, so that work placements become integral
to studio culture?
"In order to safeguard the future...we must let our great talented stars
of tomorrow grow through us". (Glenn Tutsell, Creative Review, 2006)
Imagine a world where young creative students and graduates
are looked upon as the new creative power generation.
A world where they are a regular valued contribution
to the creative process. A world where industry competes to recruit the finest
young talent - and where the finest young talent aspires to be recognised and
valued within studio culture. This is a project about encouraging industry
and
students to acknowledge and embrace the benefits of creative collaboration
during work placements. A journey that investigates
and interrogates a set of assumptions,
perceptions and statistics in the view to making work placements integral to
studio culture.
Unit 3 culminated in an exhibition
held at the Candid Arts, Isliington, London, in December
2006. Featured during the 3 day event was the short film
"Silent Debate" – a 5 minute movie featuring a debate
taking place between students and professionals in the
graphic design industry. A 40 page report on my research
findings was also on display along with samples of an
ad campaign to promote the benefits of student and professional
collaboration in the graphic design industry.
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